I swear I'm to the point I won't buy another grimdark game. Tue 21st Feb Haha, at least the stereotypes and cliche remain upbeat and fun unlike whatever tryhard thing this wanted to be alongside Saint's Row.What do you think of Whitta's words, are you surprised by the writer's lack of involvement, or does it make sense considering the final product? Let us know in the comments section below. We thought Forspoken was full of dull characters, boring sidequests, and a disjointed main story, and you can read our full thoughts on the matter in our review. Whitta acknowledges that having the names of such high-profile writers attached to the project raised the level of prestige of the game itself. Whitta is credited in Forspoken under 'Original concept', with Hennig's contribution billed as 'Story Concept'. This new story was about a young woman from the real world sucked into a fantasy realm, the story that Forspoken would ultimately ship with. Incidentally, Whitta says the name "Athia" was one of his few contributions that actually made it into the final game.Ī couple of months later, Whitta says that "they came back to me and one of the other writers and said 'we're going to start over to completely reboot the story, we want it to be this now'". Whitta accepted and was asked to lead a writer's room, which he did, where much of the lore and history of the world of Athia was created. He describes the way the whole thing came together: "What happened was Square came to me five or six years ago and said 'we have an idea but it's just a germ of an idea, would you be willing to help us build out the world and the mythology and the story?'” In an interview with Alanah Pearce on her Video Game Writing 101 podcast (thanks, GamesRadar+), Whitta discussed his involvement with the project, noting that "I did some very very early foundational world-building lore stuff on Forspoken, I never wrote an actual line of dialogue”. But as these things so often go, it looks like little of either's contribution made it into the final form of the game. Part of the hype for the game was the writing talent attached, including Rogue One scribe Garry Whitta and Amy Hennig of Uncharted fame. It just needed to be refined, polished and edited.Forspoken just kind of came and went, didn't it? After so much buildup pre-release, the magical action RPG dissipated almost immediately upon release into the wild. If you haven’t played the game yet, go read our review right here where we state, “There’s a really good game in Forspoken. ・Minor optimization for certain features. ・The system text accompanied with Patch 1.03’s mouse config bug fix update will be now displayed in all languages. ・The system text that displays when certain items are unlocked have been updated. ・The text font for Traditional/Simplified Chinese has been changed. ・Fixed an issue where the game shows unintended behavior when PlayStation®5’s DualSense Edge™ wireless controller is connected to the PC. ・Fixed an issue where the FSR setting automatically changes to Normal upon restarting the game when the FSR, DLSS, and 3D Resolution are set to a certain setting. ・Fixed an issue where the camera moves unintentionally when certain Xinput devises are used as the controller. Forspoken Update 1.004 Patch Notes | Forspoken Feb. Read on for everything new in the official Forspoken Feb. Luminous Productions has released Forspoken update 1.004, and this brings a bunch of fixes to the action game.
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