Both are -1 attack/+2 damage per 4 BAB, and piranha strike has a useless prereq for Kane0. I fail to see what the difference is between power attack with a light weapon and pirhana strike. Its the same as any other weapon that isn't heavy/two handed, besides can't swap around my deities favored weapon. If you don't have access to a good exotic, cutlass, rapiers, and scimitars all have better crit rates. Warpriests can get exotic weapon proficiency for free through favored weapons, and exotic weapons are always better - many of them have higher crit multipliers or crit ranges (or both) along with weapon properties. Or, much more useful, don't use a dagger if you have any other option. If you went finesse you could get piranha strike, which is basically power attack that doesn't suck on light weapons. Tweak: drop power attack for something good. A bane Baldric would just add to the list.īoots of haste are definitely on my list of to-get.ĭaggers are light weapons, power attack is hot garbage on light weapons. I won't be able to change my weapon, it's the deities preferred weapon.Īll my Blessings are swift anyways, I actually often have more options than swift actions to go around. The swashbuckler usually sits at about 4-6 more attack and damage than me. My damage is 1d10 + 2d6 (Holy) + 17 on a normal hit at full power attack, which can be upped with +3 worth of magic enhancements from sacred weapon. Missile shield has not come up yet, and i'm not certain it will but its one the DM hasn't OKd I swap out so I have it for better or worse now. The other frontliner of the party is an Investigator 12/Swashbuckler 1 (i think) and enjoys an AC of 47, the closer I can get to that the better. I took those specifically for the AC, and it seems 40 is just shy of what I'm looking for. That means you can see if your allies need some help, but it also means you can immediately identify is a creature is alive, undead or a construct (for the low, low price of 2k) Also, one of my personal favorites: deathwatch eyes. Boots of haste (12k) would save you the casting of a spell. Free bane effect for 5 rounds a day it's a bargain too at 10k. Hope it helps!ĮDIT: as far items go, you can never go wrong with a bane baldric. That what I can say on top from my head without acces to my books. Yes please.Įxpanded knowledge: more spell knowns is always great. Quicken blessing: use your blessings as a swift action. To go with that, you could change your focus weapon to a kukri in order to maximize your threat range. Tiring critical, deafening critical, BLINDING critical. You need critical focus to set it up, but it gives you the ability to choose the critical feat for which you meet the prereq with a one hour training. You're human, so critical versatility comes to mind. So, what could we change those feats with then? Glad you asked. And, as you pointed out, blind fight and combat casting are ripe to be changed as well. I presume your damage is already really decent those feat could be used for more versatility than just a numerical bonus. Question then would be have you really used that ability in combat? If yes, then carry on. You would lose the prereq to missile shield though. With your high AC + spells to buff it, you don't really need them. Shield focus and dodge are basically +1 AC. I'm not a warpriest expert, but I personally would change a lot of those. If there is a way to get more swift actions in a round I would love to hear it too. Spells are easy to swap out, we have a cleric but anything I can do to take the expenditure off her is good (especially self buffs I can swift cast using fervor) Likewise I'm thinking swapping out combat casting for something else, even toughness would get more use. Undead bane for my dagger would also be very good. I figure a Str belt and better shield is pretty much the way to go unless someone can point out something out of the ordinary worth buying. Sacred Armor +3 (Usually the full +3 for a total of 40 AC)įerver 3d6 (Usually to swift action cast, occasionally to heal during fights)Īll this equipment can be sold/changed with a big shopping opportunity coming up shortly and I have about 50k gold to spend on top of that, maybe more.Ĭan anyone suggest some small tweaks to optimize me a bit more? Sacred Weapon +3 (Usually used for +2 and Shock, but i've taken to +3 squeeze out all my bonuses to hit) Level 13: Greater Weapon Specialisation (Dagger) Level 9 Bonus: Weapon Specialisation (Dagger) We are coming up to the end of the adventure and I'd like some advice on tweaks I can make to my dude before the finale. I've been given a nice opportunity by my DM to tweak some details about my character pretty far into our campaign.
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